Overview
Orynthia is the main setting of Fragments of Fable. A planet very reminiscent of Earth in geography and composition, it holds many forms of sapient life and deities.
Species
Full article: Species
When referring to the species of Orynthia we refer to those which possess Sapience. Sapience in this context refers to all those creatures with higher cognitive functions similar to those of humans. Creatures which have awareness, reasoning, complex thought processes and possess the ability of abstracting are all categorized under this umbrella.
Deities are not included under this term. Possessing the ability to alter reality profoundly disqualifies you from being considered sapient.
Humans
Humans are separated by their lineage stemming from primates, they are characterized by their winglessness, hairlessness, bipedalism and round ears. There are two primary subspecies of human: Holohumans, and Anthropomorphic Humans. Commonly refered to as Holos and Kemonos.
Holos
Holohumans (derived from hólos, "whole") are 'base-form' humans, with no discernible differences from real-life humans. They are colloquially known as just Holos and comprise around 15% of the population.
Kemonos
Anthropomorphic Humans are a subspecies which can take on characteristics of any number of mammals. This anthropomorphism usually manifests in a tail or animal-ears. They are colloquially known as Kemonos or Kemonomimi (lit. animal-ears in Japanese). They comprise 20% of the population.
Vampires
Known scientifically as Nocturna Sanguis (lit. 'Night Blood'), they gain sustenance from blood consumption and are known to be sensitive to the sun. They are colloquially known as Vampires and comprise 10% of the population.
Countries
Full article: Countries
Nations in Orynthia usually have an obvious parallel to real-life, oftentimes with some minor deviations in its history, and a mystical twist for their day-to-day lives.
It would be very easy to make a one-note static fantasy world; however, much like our world, Orynthia possesses a large variety of cultures and nations, each one -we hope- will be three-dimensional and most of all fun in its representation.
We don't want an 'elf-nation' or an 'orc-nation'; things don't work that way in real-life, after all. The countries themselves also have their fair-share of diversity; however, we still do like to assign a 'theme' to each one at the very least.
Right off the bat, for those that want the abridged version, these are the nations of Orynthia with their real life counterparts:
- Fleuralis = France
- U.C.V. = U.S.A.
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Scorchara = Australia
- Submira = Rapture-esque city under the sea in the Tidecaller's Reef
- Luminari Inari = Japan
- Neo-Atlantis = Mexico
- Tundun = Philippines
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Dual Monarchy = United Kingdom
- Leorath = England
- Bryngarde = Scotland
- Vnesibirsk = Russia
- Drakkenwald = Ireland
- Maravelle = Spain
- Svaerheim = Sweden
- Saeryun = The Koreas
- Velasari = Italy
- Falkenmeer = Germany
- Vajrasattva = India
- Ramadeira = Brazil
- Ifejuma = Nigeria
- Xuěguāng = China (Known as Shehuan in Western languages)
- Silevethiel = Netherlands+England v2
- Bahdén = Bahamas/Jamaica
- Elysium = Feywild/Paradise
Deities
The Orynthian Deities are inextricably linked with the nations, with each regional power having a Patron-Deity that 'protects' the people, and in return the deity receives worship.Magic
The magic system of Orynthia is relatively known. Magic is widely practiced in all Orynthian societies, and almost everyone has passing knowledge of it. The following forms of magic are documented and/or practiced:- Necromancy
- Healing
- Transmutation
- Telepathy
- Telekinesis